Mold Texture Spec Kit
Specify mold texture once. Get the part you approved.
The Mold Texture Spec Kit gives product engineers, tooling buyers and mold makers the cross-reference, drawing callouts and acceptance criteria that turn "light leather grain, low gloss" into a specification a texturing shop on any continent will execute the same way.
Get the Spec KitUS$ 49 · one-time · free updates
Published by Mold Texturing Guide, the independent technical reference on mold texture standards, processes and specification. Written and reviewed by the Mold Texturing Guide editorial team. Last reviewed: October 20, 2026.
The texture problem nobody sees until the steel is cut
Texture is the last operation on the tool and the first thing the customer touches. By the time anyone sees a molded part, the cavity has been machined, polished, etched and shipped. If the specification was vague, the mistake is now in hardened steel.
It rarely fails in a dramatic way. It fails in small, expensive ones:
- The drawing says "VDI 30" and nothing else. The shop applies it to the core side, the ribs and the shut-off faces. Nobody wrote where the texture stops.
- The part was designed with 1° of draft for a polished finish. Marketing then asked for a leather grain. Nobody went back to the draft. The first shots drag on ejection and leave bright scuff lines on the walls.
- The texture plaque was approved in ABS, black, under office light. Production runs in PC/ABS, gray, and the customer audits under a different source. The gloss does not match and the plaque proves nothing.
- Your toolmaker overseas quotes a Yick Sang code. Your drawing calls out Mold-Tech. Someone emails a "conversion chart" that treats two different measurement systems as if they were the same scale.
- The texture shop says the job meets spec. Your quality team says it does not. There is no written acceptance criterion, so the argument is about opinion, and the schedule slips while everyone argues.
Each of these is a specification problem, not a craftsmanship problem. Each one costs rework, re-etching or a delayed launch, and any one of them costs more than this kit many times over. And each one could have been prevented on paper, before a single tool left the machine shop.
Why texture charts alone do not solve it
There is no shortage of texture charts. Molders and suppliers hand out sample plaques and PDF charts at no cost, and they are useful for one job: showing what a finish looks like.
A chart does not answer the questions that decide whether the part ships on time:
| What a chart shows | What you still have to decide |
|---|---|
| What VDI 33 looks like on a plaque | How to write it on the drawing so the shop applies it only where you want it, with a defined boundary and approval step |
| A list of SPI or Mold-Tech codes | How those codes relate to VDI, Yick Sang, Charmilles and Ra, and where an approximate equivalence stops being safe to use |
| A recommended draft "per 0.001 in of depth" | How to adjust draft for the real texture depth, the resin, the wall height and the shrink direction of your part |
| A finish name | How to approve it: which plaque, which resin and color, which light, which gloss reading, who signs |
| A supplier's catalog | What to ask the texturing shop in the RFQ so quotes are comparable and nothing is assumed |
The Spec Kit is built for the right-hand column.
What is inside the Mold Texture Spec Kit
Five working modules. Each one is a file you open and use on a live project, not a chapter you read once.
Mold Texture Drawing Callouts
Ready-to-paste drawing notes for VDI 3400, SPI, Mold-Tech and Yick Sang finishes. Each callout defines the textured surfaces, the texture boundary, untextured zones, grain direction where it applies, the approval reference and the condition for release to production. Editable text you drop into your CAD title block or drawing notes.
Cross-Reference Library
A 16-tab spreadsheet that relates VDI 3400 (every grade from 0 to 45, with calculated Ra, Charmilles designation and default cutoff), SPI (with two published Ra references), pattern libraries such as Mold-Tech and Yick Sang, gloss and processes, in microinches first and micrometers alongside. Every equivalence is marked for what it is: an approximation with stated limits, because no official conversion exists between these systems.
Texture Approval Kit
A step-by-step approval procedure, a fillable inspection report and written acceptance criteria. It covers plaque selection, resin and color matching, lighting, gloss measurement, boundary inspection and sign-off, with a texture approval record built to support the PPAP Appearance Approval Report. When the shop and your quality team disagree, the criterion is already on paper.
Draft, Steel & Resin Worksheet
A worksheet that walks from texture depth to required draft, then checks the result against wall height, resin family and the steel the cavity is made from. It flags the combinations that tend to cause drag, uneven etch or gloss variation, before the design is frozen.
Supplier RFQ Template
A request-for-quote template for texturing work, domestic or offshore. It forces the details that make quotes comparable: SPI mold class, textured area, pattern and depth, masking, steel and hardness, number of cavities, approval loop, repair terms and lead time.
The Spec Kit Manual
The technical manual that ties the modules together, organized around the questions engineers actually ask: how to specify, how to convert, how to approve, how to avoid drag, how to buy texturing work. Every answer points to the file and tab that applies it.
An example of what "ready to use" means
This is the format of a Module 1 callout. The kit carries one for each texture system and variants for partial texture, grain direction and multi-cavity tools.
Illustrative example. Not a measured sample. Adapt surfaces, references and approval steps to your drawing standard.
Notice what it does: it says where the texture goes, where it does not, who confirms the draft, what the acceptance master is, how gloss is recorded, and when the work happens. That is the difference between naming a finish and specifying one.
Look inside: Edition 1.0 contents
The manual is organized by the decision you are making, not by standard. Each part ends with the file that applies it.
| Part | What it answers | Applied with |
|---|---|---|
| 1. Texture systems and what they measure | What SPI, VDI 3400, Mold-Tech, Yick Sang and Charmilles actually describe, and why their numbers are not interchangeable. Includes a reference sheet for each of the 16 VDI 3400 grades and each of the 12 SPI grades | Module 2 |
| 2. Cross-referencing between systems | When an approximate equivalence is usable, when it is not, and how to state it on a drawing or RFQ | Module 2 |
| 3. Roughness values for textured surfaces | Ra, Rz and Sa on textured molds: what each tells you, what it hides, and microinch to micrometer conversion | Modules 2 and 3 |
| 4. Calling out texture on the drawing | Surfaces, boundaries, untextured zones, grain direction, approval reference and release conditions | Module 1 |
| 5. Draft for textured walls | Draft versus texture depth, wall height, resin and shrink direction, and the warning signs of drag before the tool is built | Module 4 |
| 6. Steel, aluminum and resin effects | How cavity steel and aluminum tooling affect the etch result, and how resin and color change the look of the same texture | Module 4 |
| 7. Approval and acceptance | Plaques, lighting, gloss measurement, boundary inspection, sign-off, the acceptance master, and how to document texture for the PPAP Appearance Approval Report | Module 3 |
| 8. Buying texturing work | What to put in an RFQ, how SPI mold classes 101 to 105 affect the texture scope, how to compare quotes, domestic versus offshore, and what to agree before etch | Module 5 |
| 9. Choosing the texturing process | Chemical etching, laser texturing, EDM and blasting compared on geometry, depth, repeatability, repair and cost drivers | Modules 4 and 5 |
| 10. Polishing to SPI A and B | What each SPI A and B grade requires from steel, sequence and inspection, and where polished and textured areas meet | Modules 1 and 3 |
| 11. Repair and design changes on textured tools | Weld repair, local re-texture and blending, engineering changes after etch, and when a partial repair will show on the part | Modules 1 and 5 |
Inside the cross-reference, every row carries its basis: the published standard it relates to, or a marked approximation with its limit. You always know which values you can put in a contract and which ones are guidance.
Sample rows from the Cross-Reference Library
| VDI 3400 grade | Ra (µin) | Ra (µm) | Basis | Mold-Tech equivalent |
|---|---|---|---|---|
| VDI 18 | 31 | 0.79 | Defined by grade: Ra = 0.1 µm × 10(grade/20) | None by number. Mold-Tech codes identify patterns, not a roughness scale. Match by approved plaque |
| VDI 24 | 62 | 1.58 | Defined by grade | None by number. Match by approved plaque |
| VDI 30 | 124 | 3.16 | Defined by grade | None by number. Match by approved plaque |
| VDI 36 | 248 | 6.31 | Defined by grade | None by number. Match by approved plaque |
Ra values calculated from the VDI 3400 grade relationship and rounded. 1 µm = 39.37 µin. The full library covers every VDI grade from 0 to 45 with its Charmilles designation and default cutoff, adds SPI grades with two published Ra references and approximate VDI ranges, and explains how library patterns such as Mold-Tech and Yick Sang compare, each with its basis and limit.
That last column is the point. A chart that prints "VDI 30 = MT-11010" gives you a number to argue about later. The kit tells you which relationships are defined, which are approximate, and which do not exist, so the contract only carries values that hold up.
The kit at a glance
| Item | Detail |
|---|---|
| Contents | Spec Kit Manual (PDF, 460 pages, 11 parts, 165 entries, 28 grade reference sheets) + 5 working modules: drawing callouts, cross-reference library, approval kit with PPAP-ready texture approval record, draft/steel/resin worksheet, RFQ template |
| File formats | PDF; spreadsheets for Microsoft Excel and Google Sheets; editable documents; callouts also as plain text for CAD |
| Units | Inch and microinch first, millimeter and micrometer alongside |
| Texture systems covered | SPI, VDI 3400, Mold-Tech, Yick Sang, Charmilles, plus Ra, Rz and Sa |
| Edition | 1.0. All Edition 1.x updates included at no extra cost |
| License | One user. Team licenses on request |
| Delivery | Instant download after checkout, re-downloadable at any time |
| Guarantee | 7-day money-back guarantee through Hotmart |
| Price | US$ 49, one-time |
Where each module fits in your program
Texture decisions are spread across months of a tool build, and most of them are made by different people. The kit follows the same sequence, so the right file is open at the right gate.
| Program stage | The texture decision at that stage | Module |
|---|---|---|
| Concept and industrial design | Choose the finish family and confirm it is achievable on the resin, color and wall geometry being considered | 2, 4 |
| Design freeze | Lock draft on every textured wall for the real texture depth, not the polished-part default | 4 |
| Drawing release | Write the texture callout: surfaces, boundary, untextured zones, approval reference | 1 |
| Tool RFQ | Ask every bidder the same texturing questions so quotes compare like with like | 5 |
| Offshore or second-source tooling | Translate the specified finish into the supplier's texture system without assuming a false equivalence | 2 |
| Before etch | Supplier confirms draft and texture scope in writing against the callout | 1, 4 |
| Plaque and first-shot approval | Approve in production resin and color, under defined light, with gloss recorded | 3 |
| Production and audits | Judge parts against the signed acceptance master, not memory | 3 |
Most texture disputes trace back to a decision that was skipped at one of these gates. The kit makes each gate a short, documented step instead of an assumption.
Who it is for
- Product and design engineers who release drawings with textured surfaces and need the callout to be unambiguous the first time.
- Tooling engineers and buyers who send tools to domestic or offshore shops and need specifications and RFQs that survive translation between texture systems.
- Mold makers who receive vague texture requests and want a standard way to confirm scope, draft and approval before etching.
- Texturing and engraving shops that want a clear acceptance document their customers will sign before the work starts.
- Molders and quality engineers who end up judging texture on production parts and need a written criterion instead of an argument.
- Automotive supplier quality teams who must document texture and gloss in the PPAP Appearance Approval Report and defend it at the customer audit.
Who it is not for
If you need a general introduction to what mold texture is, the free reference pages on this site cover it, and you do not need the kit. The kit is for people who have to put a texture on a drawing, a purchase order or an approval form, and be accountable for it.
Why this kit can be trusted
The kit is written and reviewed by the Mold Texturing Guide technical editorial team, the same team behind the site's reference pages on VDI 3400, SPI finishes, Mold-Tech textures and cross-standard conversion, visited by engineers from more than 50 countries in the last three months, according to Google Search Console. The decision rules in the kit, such as when an approximate conversion is acceptable, how much to adjust draft for deeper textures and what to check before approving a plaque, come from shop-floor texturing practice, not from desk research.
The kit follows three rules that we apply on every page of this site:
- No invented numbers. Values taken from published standards cite the standard by number. Example values are marked as examples.
- No false equivalence. SPI, VDI 3400, Mold-Tech and Yick Sang describe finishes in different ways. Where the kit relates them, it states the limits of the comparison.
- No customer data. Examples are illustrative and representative of typical shop conditions. No customer, part or program is identified.
What the kit is not
- It is not a copy of any standard. It references VDI 3400, SPI, ISO and ASME documents by number and helps you apply them. If your contract requires a standard, buy the standard.
- It is not a texture catalog. Mold-Tech, Yick Sang and other pattern libraries belong to their owners and are named only to identify them.
- It is not a service. Nobody will texture, polish or repair a tool for you through this page.
- It does not replace engineering approval on your program. It makes that approval faster and better documented.
Get the Mold Texture Spec Kit
US$ 49, one-time. Instant download after checkout. All Edition 1.x updates included. 7-day money-back guarantee.
Secure checkout by Hotmart. Sales tax is added only where your state requires it. Questions before buying? Write to contact@moldtexturingguide.com.
Frequently asked questions
What format are the files?
The manual is a PDF. The cross-reference, draft worksheet and inspection report are spreadsheets that open in Microsoft Excel and Google Sheets. The drawing callouts and RFQ template are editable documents, with the callout text also provided as plain text for pasting into CAD.
How is the kit delivered?
Checkout and delivery are handled by Hotmart, a digital products platform that processes the payment and hosts the files. After payment you receive access to the download area by email, and you can download the files again at any time.
Do I get updates?
Yes. The kit is versioned. Every Edition 1.x revision, including new rows in the cross-reference and new callout variants, appears in the same download area at no extra cost.
Can I expense it?
The checkout issues a purchase receipt with the product name and amount, which is what most expense processes require.
Can my whole team use one copy?
One purchase covers one user. If your team needs it on several seats, contact us through the contact page for a team license.
Does it cover offshore tooling?
Yes. The cross-reference includes Yick Sang alongside Mold-Tech, VDI 3400 and SPI, and the RFQ template is written for domestic and offshore texturing suppliers.
Is there a refund policy?
Yes. If the kit does not help you specify, convert or approve texture on your projects, request a refund within 7 days of purchase through Hotmart and you get your money back.
Is this the official VDI, SPI or Mold-Tech material?
No. Mold Texturing Guide is an independent technical publication with no affiliation with VDI, the Plastics Industry Association, AIAG, Standex/Mold-Tech, Yick Sang or any texture supplier. Names are used only to identify the systems the kit works with.
Mold Texturing Guide is an independent technical publication. VDI 3400, SPI, ISO and ASME documents are the property of their respective publishers. Mold-Tech, Yick Sang, Tanazawa, Eschmann and Charmilles are trademarks of their respective owners and are named only for identification. PPAP and the Appearance Approval Report are AIAG publications; the kit's texture approval record is an independent document designed to support them, not a copy of the AIAG form. All examples in this kit are illustrative. The kit does not replace official standards or the engineering approval required on your program.
